# Numbers 1 through 20

**Name of Teacher:**Javier Segura

**Class/Grade/Language Level:**3rd-6th grade

**Textbook and specific lesson:**Numbers 1-20

**Goal:**Students will be able to quickly recall numbers 1-20

**Preparation:**Prizes for winners

**Class time:**10-15 minutes

Most students already have some knowledge of numbers 1-10 and a few know 11-20, but often struggle to recall them quickly. So this game helps students recall numbers faster, however, you will have to check pronunciation.

*Review:*

Review the number set you will be using for the game beforehand, use whichever review method you like. I like to review the numbers by writing them on the board because it’s a lot easier than carrying around flash cards.

*Objective: Be the last student standing.*

Students are able to say up to three numbers per turn. The student who says, “10” or the final number in the set you are studying is eliminated and sits down.

*The Game:*

Have students get into a big circle around you and choose one student at random (Spin around in a circle and point to one student). Ask that student if they want the counting to go to the right or left. Then as the monitor of the game check to make sure students say no more than 3 numbers per turn and that their pronunciation is correct. Make sure to keep the flow of the game going by helping out any students that need it. Once students figure out how to selectively eliminate people or how to save their friends they really get into the game. It is always better to start with 1-10 and then build up from there.

*Sometimes all the boys will want to get the girls out, and vice versa. To remedy this I have the students arrange themselves in a “boy, girl, boy, girl” order.*

*Variations:*

- Have one number that cannot be uttered. Students need to clap instead of saying a number. If they say the number they have to sit down. e.g. if the number is “7” students should say, “6-Clap- 8 and students”

- Big Groups halfway through the game take all the students eliminated and create another circle and have the homeroom teacher run that game.

- Combine previously studied number sets. e.g. 1-20 and students are eliminated with 10 and 20.