6th grade, Alphabet Fish
Name of Teacher: Nick Hall
Class/Grade/Language Level: ES (flexible)
Textbook and specific lesson: Hi Friends 2, Lesson 1 (flexible)
Goal: Have students actively and enthusiastically use the key phrase "Do you have ~?"
Preparation: Textbook picture cards or decks of playing cards
Class time: 45 minutes
This lesson is very simple and can be applied to a wide range of different subjects and phrases. Games are a great way to get kids to speak actively, so I tend to plan my classes around them. The plan here is for HF2 Lesson 1, but adapt it however you like. Lesson 1 targets both a review of letters as well as a review of numbers, and
- Introduction (or review) of target vocabulary. Can be letters or numbers
- Introduce phrase "Do you have~?" (they should be familiar with this) and demonstrate with the HRT. For example, if doing letters, give the teacher a letter card and ask "do you have 'a'?"
- Have the students practice asking each other for certain cards for a minute or two
Game: Go fish!
This is a familiar game to most anyone, but here's a refresher on some simple rules:
- Have the students form groups of 3 or 4 depending on the number of students.
- Have them combine their cards into one pile, shuffle them, and distribute 5 to each person. It is important that the kids do not write their names on the cards and cut them carefully so that it is not obvious who has which cards. They should place the remaining cards face down in the middle. Be sure to instruct them not to show their cards to the others.
- Have the students decide the first person and the order (janken, then decide clockwise or counter clockwise)
- The first player chooses any other person in the group and asks "do you have~?" trying to find more of the cards they already have in their hand. They may ask anyone - it doesn't need to be in a certain order.
- If that person has the card, they say "Here you are," and hand over all of the cards they have that match.
- If that person doesn't have the card, they should say "Sorry!" The asker will then draw one card from the center pile.
- The goal is to get 4 of the same card. When 4 cards are matched, the student should place those cards on the desk in front of them. (Note: in groups with 3 players, the target is a 3-card match and not 4).
- The game ends when one person runs out of cards. The person with the most pairs/sets of cards wins.
- When the game is over, review and conclude the class.
There are a variety of house rules you can use such as being able to go again if you get the card you asked for, or going again if you draw the card that you asked for. Modify it as you wish. The kids always enjoy this lesson!